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Directed by Tom Quinn
Position on film: Texture Artist
I was responsible for the texturing/ surfacing of the three koi fish characters. The lighting done in the turn tables/still shots of the assets were done by me as part of my process for developing the textures and are not the final lighting set ups of the film.
Below are stills of the koi fish that I textured using Substance Painter and Maya 2018 aistandard surface shader.
All the following assets were rendered using Arnold 5.
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