Week 3: Rolling Ball Project -The Ball Rolls Off
Updated: Apr 13, 2021
This week my partner Javier and I made adjustments to project one. Unfortunately, Javier was still unable to find a way to import the ball simulation into Maya correctly. The ball still could not be imported completely smooth and it was still missing a couple of polygon faces. In addition, the UV maps for some reason did not import into Maya either, so I could not apply the texture I wanted, and we had to stick with a simple purple shader.
Previous Version of Ball Rendered New Version of Ball Rendered
Since Javier couldn't get the UV maps to work, I used a simple aistandard shader with a purple diffuse color, but below is the texture that I would have liked to use on the ball, and still hope to use once the UV issue has been resolved.
Marble Texture Image Edited in Photoshop To Be Used On Ball
Original Marble Texture Image I Found In Google Images
In order to temporarily fix the polygon issue while Javier figures out a way to get the ball to import in correctly, the ball was Roto painted in Nuke
Ball Before Roto Pain Ball After
Updated Nuke Tree Gallery
Current Composite Version
With the latest version of the ball simulation Javier was able to fix the jittery motion problem the previous simulation was having. Other than that the majority of the edits were made in Nuke.
Previous Composite Version